Bungie
Upon completion of my contract with EA Sports down in Texas, I ended up accepting a new contract with Bungie supporting the ongoing development of Destiny 2 as an in-market live service product, causing me to return back to Washington.
I was brought on at Bungie in the role of QA Engineer working on various teams charged with owning all pre-release QA sign-off criteria for all outgoing Destiny 2 updates, expansions, and seasonal releases. My primary duties at Bungie focused on improving the end-user experience by ensuring delivery of best-in-class UI/UX elements across various aspects of Destiny 2, as well as providing rigorous stress testing of essential game mechanics and back-end functionalities pointed at enriching gameplay and encouraging consistent active user satisfaction and engagement with Destiny 2.
During my time at Bungie, I simultaneously contributed to several interconnected small teams responsible for maintaining the Systems-focused lanes of content development on Destiny 2, which involved running varying types of QA test processes against multiple different timed releases, all in differing stages of development and frequently in parallel to one another. My day-to-day experience at Bungie consisted of activates like regular participation in daily stand-ups and other ritual meetings, creating and executing robust QA test passes, filing/triaging/tracking bugs and other priority work items for supported feature teams, coordinating cross-team playtesting efforts, contributing to sprint planning efforts, and a selection of other development tasks that benefitted the multiple in-progress Destiny 2 releases my teams worked on.
My time at Bungie closed out as one of my favorite highlights from my professional career in game development thus far, as the team at Bungie proved to be expertly proficient at their craft and have truly mastered the art of running a market-leading live service game with Destiny 2. I would have likely chosen to stay with Bungie for a much longer stretch of time than I actually did, however I elected to pursue a new opportunity within Microsoft’s Mixed Reality division instead after my contract reached its completion.
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© Bungie, Inc
© Bungie, Inc
© Bungie, Inc
© Bungie, Inc
© Bungie, Inc
© Bungie, Inc