Microsoft Mixed Reality
I left Bungie in mid-2019 once my contract there ended in favor of pursuing a more challenging opportunity within Microsoft’s Mixed Reality division. Upon joining the organization, my initial role and focus was targeted at providing QA expertise to the Windows Mixed Reality development team, though I was quickly moved into the position of Program Manager in recognition of the reputation I had cultivated on the team for driving effective in-market engineering investments and quickly tackling hard to solve process or business problems that were burdening our engineering teams.
Over my time working within Microsoft’s Mixed Reality organization, I was converted from a contractor to a full-time employee and was then further promoted at Microsoft within my first year. As my title and role increased, so too did my charter of duties and responsibilities until I was eventually conducting day-to-day operations for in-market engineering and supportability covering the broader portfolio of Mixed Reality devices and services (I.e., Windows Mixed Reality product, HoloLens 2 product, Steam/SteamVR integration, Windows integration, WebXR investment, etc.).
My experience working as a Program Manager in Microsoft's Mixed Reality division spanned a wide charter of responsibilities over the years, and in that time I learned to become extremely resourceful and adapted to wearing a wide range of different hats in order to keep cross-team engineering and supportability operations running efficiently. The general experience acted as a forcing function for me to become capable in project and roadmap planning, management of production and release schedules, internal and external developer engagements across market-leading storefronts like Steam and the Microsoft Store, managing retail customer interactions across various social media endpoints and overseeing direct B2B interactions, general end-to-end business delivery for in-market product endpoints, and many other required duties and responsibilities necessary for leading a set of in-market XR platforms while helping organization leadership to define what the business purpose and product vision of those underlying investments was going to be moving forward.
Unfortunately, my time within Microsoft’s Mixed Reality division was cut short due to a series of mass company layoffs that impacted the entirety of Microsoft in early 2023.
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